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    <title>DMG on hobbyworker취미생활자</title>
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    <copyright>2026 hobbyworker</copyright>
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      <title>Designing a Distribution DMG for Your macOS App (2): Window and Icon Layout Coordinates, and Automation</title>
      <link>https://hobbyworker.me/en/dev/2026-05-21-design-macos-dmg-2-layout-coordinates/</link>
      <pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
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      <description>The size of a DMG window and the placement of its icons are all decided by coordinates. Using the example app FocusTimer, this article explains create-dmg&amp;#39;s window size and position, icon size, and the X/Y coordinates of the app icon and the Applications drop link one by one, shows how to align the background image&amp;#39;s pixel coordinates with the window&amp;#39;s point coordinates, and covers how to automate this process so it can be reused for every release.</description>
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      <title>Designing a Distribution DMG for Your macOS App (1): create-dmg and Preparing the Background Image</title>
      <link>https://hobbyworker.me/en/dev/2026-05-20-design-macos-dmg-1-create-dmg-and-background/</link>
      <pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
      <guid>https://hobbyworker.me/en/dev/2026-05-20-design-macos-dmg-1-create-dmg-and-background/</guid>
      <description>When you distribute a macOS app yourself, the very first thing a user sees is the Finder window that opens when they double-click the .dmg. Using the example app FocusTimer, this article introduces the create-dmg tool, walks through preparing a staging folder that holds only the .app, and shows how to build a DMG background image that follows the @2x Retina convention while avoiding the DPI pitfall.</description>
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